BEFORE: Naval units can fire from a city tile.Since the AI in VP and CP are the same, such an important difference has to be also present in CP. WHY? This is change made for Vox Populi.It does not apply to Naval units inside the city. More precisely, the damage is divided between the city and the Garrison, meaning that the City take more damage if there is no Garrison. AFTER: Garrison takes damage when the city is attacked.BEFORE: Garrison in city did not take any damage when the city was attacked.
Civilization v community patch how to#
WHY? It help the AI to understand how to use siege units.AFTER: Siege units no longer need to setup, however they have movement halved in enemy territory.BEFORE: Siege units had to setup before fire.WHY? The AI had problems to remember the position of enemy units.At the end of the turn, you lose line of sight on tiles you no longer observed. AFTER: When moving a unit, you keep any line of sight you had, and gain line of sight on new tiles.BEFORE: When moving a unit, you lose line of sight on some tiles, and gain line of sight on other tiles.WHY? The AI is pretty bad at fighting in restricted places, this change was needed to have the AI be able to use effectively early navy.They cannot "blindly" cross the ocean and need to have a line of sight to the target tile. AFTER: Any naval units can cross the ocean, but pre-rennaissance naval units cannot stop their movement on an ocean tile.BEFORE: Pre-rennaissance naval units cannot cross the ocean.It prevents the AI and the player from buying "make peace with. Third-party peace deals are restricted to the winner side (see warscore).The massive change in AI logic ensures that the AI will be far better at making deals and will use bribing into war and defensive pact more often.You can see your warscore against an enemy by talking to it.
Civilization v community patch Patch#
The Community Patch uses the warscore system.